![]() Completing quests rewards points that level up characters, unlocking new abilities (which are available by default in Arcade), or adding more health points and other stat buffs. That’s because levels have simple objectives such as avoiding damage throughout the mission or executing a type of attack a number of times. Instead of tackling stages one after another, players travel between them on a world map, meaning you can replay them. In addition to a standard Arcade mode, a Story mode offers an objective-based variant. Though I’ll always rep Donatello, I had a great time using everyone. You can’t go wrong even if someone claims your favorite. For example, Leonardo is the all-rounder, Donatello has the longest reach, Raphael and Splinter hit hardest, while Michelangelo and April move fastest, with variations between. Sure, losing track of yourself in the sea of digital humanity happens often and can be mildly frustrating, but the joy of laughing and cheering alongside so many buddies dulls that irritation.Įach character sports individual traits, such as reach, attack, and speed, that differentiate them enough without making one feel better than the other. Any semblance of strategy goes out the window with a half-dozen friends swinging ninja weapons at once, but that provides its own chaotic brand of entertainment. Missing multiple jump kicks only to get blasted in response irked me like no tomorrow.Įven with a full squad of six players and mobs of enemies on screen, Shredder’s Revenge runs like a dream. However, battling flying enemies is less enjoyable because it’s tougher to discern which plane they occupy. ![]() Sending foes careening into the screen border, air-juggling them long after they’re defeated, and tossing them at the screen adds more layers of goofy fun. I especially love using the dodge/recovery button to sidestep attacks, bypass defenses, or instantly get back in the fray when knocked down. You still largely mash the same attack button to execute simple combos, but chaining together aerial, running, and various special attacks provides enough depth to keep it from feeling completely one-note. Rather, Tribute Games refined the old-school template. Shredder’s Revenge doesn’t try to reinvent the beat ‘em up. Hearing the original voice cast bring the Turtles to life adds a nostalgic cherry atop the package and a wonderful retro-inspired soundtrack ranks among my favorites of the year. The cuts run deep in Shredder’s Revenge – one villain only appeared once in the cartoon – giving diehard players plenty of well-executed fanservice. I’m among the fans who discovered TMNT during this golden era, so I couldn’t stop smiling as I recognized Easter eggs and encountered a fearsome foe or friendly face I’d long forgotten about. Although Shredder’s Revenge can appeal to any generation of TMNT fans, those who grew up in the ‘80s and early ‘90s will best appreciate how Tribute Games’ reverence for that series oozes from every pixelated brick. Up to six players team up to brawl their way through over a dozen colorful, detailed stages in an adventure inspired by the classic 1987 cartoon. Shredder and his Foot Clan have run amok in New York City and beyond, and it’s up to the Turtles, alongside Master Splinter, April O’Neil, and an unlockable Casey Jones, to stop them. Shredder’s Revenge ends that drought, serving as a lovingly crafted homage to TMNT’s glory days that gives fans what they remember while sanding down most of the rough edges. Titles like the 1989 arcade game and Turtles in Time let fans fulfill the fantasy of kicking shell alongside their friends, but it’s been a long time since our green heroes were the stars of a great video game. Tribute also seems to nail the overexaggerated cartoon animation of the late-80s in even the small details, too, like the ninjas typing on a keyboard.Teenage Mutant Ninja Turtles carved its perfect niche in video games by way of the cooperative beat ‘em up. It’s these kinds of details that not only distinguish each character, but it’s also a good way to show off their personalities for those who may not be as familiar with the franchise. Mikey, on the other hand, does a little dance, and Raphael simply laughs at enemies. Tech wiz Donatello plays on a little Game Boy when meditating and uses his staff as a pogo stick after beating each level. Similar to the level-complete animations where each character is different from one another, each taunt is distinctive as well. It honestly feels more like a taunt to the enemies, and it was continuously charming to boot. ![]() I was even able to “meditate” in the middle of battle to automatically fill my super bar. Combat is smooth and introduces a super attack that is unique for each playable character. With that being said, “old on purpose” isn’t particularly a bad thing.
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